unreal.AnimDetailsProxyBase

class unreal.AnimDetailsProxyBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for anim details proxies. Anim details proxies can handle a property bound in sequencer, and the related controls if the bound object uses a control rig.

This is a rewrite of what was previously UControlRigControlsProxy in ControlRigEditor/Private/EditMode/ControlRigControlsProxy.h.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimDetailsProxyBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write] An overrideable display name for the control

  • shape (RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Overrideable shape settings for the control