unreal.AnimDatabaseDebugDraw_BoneTransform

class unreal.AnimDatabaseDebugDraw_BoneTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseDebugDraw

Debug Draw the transform of the given bone

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Bone name to draw widget for

  • depth_test (bool): [Read-Write] If to depth test while drawing

  • radius (float): [Read-Write] Widget Radius

  • thickness (float): [Read-Write] Widget Thickness