unreal.AnimDatabaseDebugDraw_BoneAttachment

class unreal.AnimDatabaseDebugDraw_BoneAttachment(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseDebugDraw

Debug Draw a bone attachment such as a prop

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Bone attached to

  • bounding_box_thickness (float): [Read-Write] Bounding box Thickness

  • depth_test (bool): [Read-Write] If to depth test while drawing

  • draw_transform (bool): [Read-Write] If to draw the attachment transform

  • relative_transform (Transform): [Read-Write] Relative transform of the attachment to the bone

  • static_mesh (StaticMesh): [Read-Write] Static mesh to use for attachment (will draw bounding box only)

  • transform_radius (float): [Read-Write] Transform Radius

  • transform_thickness (float): [Read-Write] Transform Thickness