unreal.AnimDatabaseDebugDraw_BoneAttachment¶
- class unreal.AnimDatabaseDebugDraw_BoneAttachment(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseDebugDrawDebug Draw a bone attachment such as a prop
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Bone attached tobounding_box_thickness(float): [Read-Write] Bounding box Thicknessdepth_test(bool): [Read-Write] If to depth test while drawingdraw_transform(bool): [Read-Write] If to draw the attachment transformrelative_transform(Transform): [Read-Write] Relative transform of the attachment to the bonestatic_mesh(StaticMesh): [Read-Write] Static mesh to use for attachment (will draw bounding box only)transform_radius(float): [Read-Write] Transform Radiustransform_thickness(float): [Read-Write] Transform Thickness