unreal.AnimDatabaseDebugDraw_BoneTransform¶
- class unreal.AnimDatabaseDebugDraw_BoneTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseDebugDrawDebug Draw the transform of the given bone
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Bone name to draw widget fordepth_test(bool): [Read-Write] If to depth test while drawingradius(float): [Read-Write] Widget Radiusthickness(float): [Read-Write] Widget Thickness