unreal.ActorModifierSceneTreeActor

class unreal.ActorModifierSceneTreeActor(reference_container: ActorModifierReferenceContainer = Ellipsis, reference_actor_weak: Actor = Ellipsis, skip_hidden_actors: bool = False)

Bases: StructBase

Actor Modifier Scene Tree Actor

C++ Source:

  • Plugin: ActorModifier

  • Module: ActorModifier

  • File: ActorModifierSceneTreeUpdateExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • reference_actor_weak (Actor): [Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”

  • reference_container (ActorModifierReferenceContainer): [Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchy

  • skip_hidden_actors (bool): [Read-Write] If true, will search for the next visible actor based on the selected reference container

property reference_actor_weak: Actor

[Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”

Type:

(Actor)

property reference_container: ActorModifierReferenceContainer

[Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchy

Type:

(ActorModifierReferenceContainer)

property skip_hidden_actors: bool

[Read-Write] If true, will search for the next visible actor based on the selected reference container

Type:

(bool)