unreal.ActorPerceptionBlueprintInfo¶
- class unreal.ActorPerceptionBlueprintInfo(target: Actor = Ellipsis, last_sensed_stimuli: None = [], is_hostile: bool = False, is_friendly: bool = False)¶
Bases:
StructBaseActor Perception Blueprint Info
C++ Source:
Module: AIModule
File: AIPerceptionComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
is_friendly(bool): [Read-Write]is_hostile(bool): [Read-Write]last_sensed_stimuli(Array[AIStimulus]): [Read-Write]target(Actor): [Read-Write]
- property last_sensed_stimuli: None¶
[Read-Write]
- Type:
(Array[AIStimulus])