unreal.ActorModifierGridArrangeModifier¶
- class unreal.ActorModifierGridArrangeModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorModifierArrangeBaseModifierArranges child actors in a 2D grid format.
C++ Source:
Plugin: ActorModifier
Module: ActorModifierLayout
File: ActorModifierGridArrangeModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
count(IntPoint): [Read-Write] The width and height of the grid.modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledspread(Vector2D): [Read-Write] The distance between each horizontal and vertical child.start_corner(ActorModifierGridArrangeCorner2D): [Read-Write] The 2D corner from which to start the arrangement.start_direction(ActorModifierGridArrangeDirection): [Read-Write] The direction from which to start the arrangement.
- get_spread() Vector2D¶
Returns the distance between each horizontal and vertical child.
- Return type:
- get_start_corner() ActorModifierGridArrangeCorner2D¶
Get Start Corner
- Return type:
- get_start_direction() ActorModifierGridArrangeDirection¶
Get Start Direction
- Return type:
- set_spread(spread) None¶
Sets the distance between each horizontal and vertical child.
- Parameters:
spread (Vector2D)
- set_start_corner(corner) None¶
Set Start Corner
- Parameters:
corner (ActorModifierGridArrangeCorner2D)
- set_start_direction(direction) None¶
Set Start Direction
- Parameters:
direction (ActorModifierGridArrangeDirection)