unreal.ActorModifierHoldoutCompositeModifier¶
- class unreal.ActorModifierHoldoutCompositeModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorModifierAttachmentBaseModifierTrack primitive components to render them in a separate pass and composites it back using an alpha holdout mask
C++ Source:
Plugin: ActorModifier
Module: ActorModifierRendering
File: ActorModifierHoldoutCompositeModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
include_children(bool): [Read-Write] If true, will apply itself onto children actors as wellmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabled