unreal.ActorModifierHoldoutCompositeModifier

class unreal.ActorModifierHoldoutCompositeModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorModifierAttachmentBaseModifier

Track primitive components to render them in a separate pass and composites it back using an alpha holdout mask

C++ Source:

  • Plugin: ActorModifier

  • Module: ActorModifierRendering

  • File: ActorModifierHoldoutCompositeModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • include_children (bool): [Read-Write] If true, will apply itself onto children actors as well

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

get_include_children() bool

Get Include Children

Return type:

bool

set_include_children(include) None

Set Include Children

Parameters:

include (bool)