A Map's node interface provides the following functionality for developers working in Blueprints: adding keys and their associated values (key-value pairs) to a Map, removing items from a Map, clearing Maps, looking up keys and values contained in a Map, and checking a Map's length. The following guide provides additional information about the various nodes that make-up Blueprint Sets in Unreal Engine 4 (UE4).
Node | Description |
---|---|
Add | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Add:description% |
Clear | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Clear:description% |
Contains | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Contains:description% |
Find | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Find:description% |
Keys | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Keys:description% |
Length (Maps) | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Length:description% |
Remove | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Remove:description% |
Values | %ProgrammingAndScripting/Blueprints/UserGuide/Maps/MapNodes/Values:description% |