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Unreal Engine C++ API Reference > Runtime > XmlParser
References
Module | XmlParser |
Header | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h |
Include | #include "XmlFile.h" |
Syntax
class FXmlFile
Remarks
Class representing an XML file
Constructors
Type | Name | Description | |
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FXmlFile () |
Constructs the file without a path | |
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FXmlFile
(
const FString& InFile, |
Constructs the file with the passed path. |
Destructors
Type | Name | Description | |
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~FXmlFile () |
Functions
Type | Name | Description | |
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void | Clear () |
Clears the file of all internals. |
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FString | GetLastError () |
Gets the last error message from the class |
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const FXmlNode * | GetRootNode () |
Returns the root node of the loaded file. |
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FXmlNode * | GetRootNode () |
Returns the root node of the loaded file. |
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bool | IsValid () |
Checks to see if a file is loaded |
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bool | LoadFile
(
const FString& Path, |
Loads the file with the passed path. |
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bool | Write to disk, UTF-16 format only at the moment |