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Unreal Engine C++ API Reference > Runtime > XmlParser > FXmlFile
References
Module | XmlParser |
Header | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h |
Include | #include "XmlFile.h" |
Source | /Engine/Source/Runtime/XmlParser/Private/XmlFile.cpp |
bool LoadFile
&40;
const FString & Path,
EConstructMethod::Type ConstructMethod
&41;
Remarks
Loads the file with the passed path. Path is either treated as a filename to open, or as a text buffer to load.
Parameters
Name | Description |
---|---|
Path | The path/text to use |
ConstructMethod | Whether to load a file of use the string as a buffer of xml data |