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Unreal Engine C++ API Reference > Runtime > WebBrowserTexture
Inheritance Hierarchy
- IMediaPoolable
- FWebBrowserTextureSample
References
Module | WebBrowserTexture |
Header | /Engine/Source/Runtime/WebBrowserTexture/Public/WebBrowserTextureSample.h |
Include | #include "WebBrowserTextureSample.h" |
Syntax
class FWebBrowserTextureSample : public IMediaPoolable
Remarks
Texture sample generated by the WebBrowser.
Constructors
Type | Name | Description | |
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Default constructor. |
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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const void * | GetBuffer () |
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FIntPoint | GetDim () |
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void * | Get a writable pointer to the sample buffer. | |
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FLinearColor | GetOffset () |
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FLinearColor | ||
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uint32 | GetStride () |
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bool | Initialize
(
const FIntPoint& InDim |
Initialize the sample. |
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void | InitializeBuffer
(
void* InBuffer, |
Initialize the sample with a memory buffer. |
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int32 | Initialize the sample for copy externally. | |
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FRHITexture2D * | Initialize the sample with a texture resource.This method must be called on the render thread. | |
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void | SetScaleRotationOffset
(
FVector4& InScaleRotation, |
Set the sample Scale, Rotation, Offset. |