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A single object bound to a UMG sequence.
| Name | FWidgetAnimationBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h |
| Include Path | #include "Animation/WidgetAnimationBinding.h" |
Syntax
USTRUCT ()
struct FWidgetAnimationBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationGuid | FGuid | Animation/WidgetAnimationBinding.h | ||
| bIsRootWidget | bool | Animation/WidgetAnimationBinding.h | ||
| DynamicBinding | FMovieSceneDynamicBinding | Animation/WidgetAnimationBinding.h | ||
| SlotWidgetName | FName | Animation/WidgetAnimationBinding.h | ||
| WidgetName | FName | Animation/WidgetAnimationBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * FindRuntimeObject
(
const UWidgetTree& WidgetTree, |
Locates a runtime object to animate from the provided tree of widgets. | Animation/WidgetAnimationBinding.h | |
UObject * FindRuntimeObject
(
const UWidgetTree& WidgetTree, |
Animation/WidgetAnimationBinding.h |