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API > API/Runtime > API/Runtime/MovieScene
Data for a dynamic binding endpoint call.
| Name | FMovieSceneDynamicBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include Path | #include "MovieSceneDynamicBinding.h" |
Syntax
USTRUCT ()
struct FMovieSceneDynamicBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompiledFunctionName | FName | Name of the generated blueprint function | MovieSceneDynamicBinding.h |
|
| Function | TObjectPtr< UFunction > | The function to call (normally a generated blueprint function on the sequence director) | MovieSceneDynamicBinding.h | |
| PayloadVariables | TMap< FName, FMovieSceneDynamicBindingPayloadVariable > | Array of payload variables to be added to the generated function | MovieSceneDynamicBinding.h |
|
| ResolveParamsPinName | FName | Pin name for passing the resolve params | MovieSceneDynamicBinding.h |
|
| ResolveParamsProperty | TFieldPath< FProperty > | Property pointer for the function parameter that should receive the resolve params | MovieSceneDynamicBinding.h | |
| WeakEndpoint | TWeakObjectPtr< UObject > | Endpoint node in the sequence director | MovieSceneDynamicBinding.h |
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