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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UListViewBase
- UListView
- UTreeView
- UCommonTreeView
- UEditorUtilityTreeView
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h |
Include | #include "Components/TreeView.h" |
Syntax
class UTreeView : public UListView
Remarks
Similar to ListView, but can display a hierarchical tree of elements. The base items source for the tree identifies the root items, each of which can have n associated child items. There is no hard limit to the nesting - child items can have children and so on
To make a widget usable as an entry in a TreeView, it must inherit from the IUserObjectListEntry interface.
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< STreeView< UObject * > > | MyTreeView |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTreeView
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CollapseAll () |
Collapses all currently expanded items |
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TSharedRef< TreeViewT< UObject * > > | STreeView construction helper - useful if using a custom STreeView subclass | |
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void | ExpandAll () |
Expands all items with children |
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void | SetItemExpansion
(
UObject* Item, |
Attempts to expand/collapse the given item (only relevant if the item has children) |
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void | SetOnGetItemChildren
(
ObjectT* InUserObject, |
|
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void | SetOnGetItemChildren
(
TSharedRef< ObjectT > InUserObject, |
Overridden from UListViewBase
Type | Name | Description | |
---|---|---|---|
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TSharedRef< STableViewBase > | Implement in child classes to construct the actual ListView Slate widget |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |
Overridden from ITypedUMGListView
Type | Name | Description | |
---|---|---|---|
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void | OnGetChildrenInternal
(
UObject* Item, |
TreeViews only. |
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void | OnItemClickedInternal
(
UObject* Item |
ListView events - implement these instead of binding handlers directly to a list |
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void | OnItemExpansionChangedInternal
(
UObject* Item, |