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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetBlueprintGeneratedClass
- UObject::Serialize()
- UField::Serialize()
- UStruct::Serialize()
- UClass::Serialize()
- UBlueprintGeneratedClass::Serialize()
- UWidgetBlueprintGeneratedClass::Serialize()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h |
Include | #include "Blueprint/WidgetBlueprintGeneratedClass.h" |
Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.