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FAnimationEventBinding |
Used to manage different animation event bindings that users want callbacks on. |
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FCustomWidgetNavigationDelegate |
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FDelegateRuntimeBinding |
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FDownloadImageDelegate |
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FGameViewportWidgetSlot |
The default value fills the entire screen / player region. |
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FNamedSlotBinding |
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FOnConstructEvent |
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FOnDragDropMulticast |
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FOnInputAction |
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FOnVisibilityChangedEvent |
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FPaintContext |
The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior. |
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FUserWidgetPool |
Pools UUserWidget instances to minimize UObject and SWidget allocations for UMG elements with dynamic entries. |
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FWidgetBlueprintGeneratedClassDelegates |
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FWidgetChild |
Represent a Widget present in the Tree Widget of the UserWidget |
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FWidgetNavigationData |
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IUserListEntry |
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IUserObjectListEntry |
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UAsyncTaskDownloadImage |
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UDragDropOperation |
This class is the base drag drop operation for UMG, extend it to add additional data and add new functionality. |
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UGameViewportSubsystem |
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USlateBlueprintLibrary |
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UUserListEntry |
Required interface for any UUserWidget class to be usable as entry widget in a UListViewBase Provides access to getters and events for changes to the status of the widget as an entry that represents an item in a list. |
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UUserListEntryLibrary |
Static library to supply "for free" functionality to widgets that implement IUserListEntry |
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UUserObjectListEntry |
Required interface for any UUserWidget class to be usable as entry widget in a stock UMG list view - ListView, TileView, and TreeView Provides a change event and getter for the object item the entry is assigned to represent by the owning list view (in addition to functionality from IUserListEntry) |
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UUserObjectListEntryLibrary |
Static library to supply "for free" functionality to widgets that implement IUserListEntry |
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UUserWidget |
A widget that enables UI extensibility through WidgetBlueprint. |
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UUserWidgetBlueprint |
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UWidgetBlueprintGeneratedClass |
The widget blueprint generated class allows us to create blueprint-able widgets for UMG at runtime. |
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UWidgetBlueprintLibrary |
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UWidgetLayoutLibrary |
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UWidgetNavigation |
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UWidgetTree |
The widget tree manages the collection of widgets in a blueprint widget. |
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