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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UStruct > API/Runtime/CoreUObject/UObject/UStruct/Serialize
- UObject::Serialize()
- UField::Serialize()
- UStruct::Serialize()
- UControlRigBlueprintGeneratedClass::Serialize()
- URigVMBlueprintGeneratedClass::Serialize()
- UWidgetBlueprintGeneratedClass::Serialize()
- UAnimBlueprintGeneratedClass::Serialize()
- UBlueprintGeneratedClass::Serialize()
- UControlRigBlueprintGeneratedClass::Serialize()
- URigVMBlueprintGeneratedClass::Serialize()
- UWidgetBlueprintGeneratedClass::Serialize()
- UAnimBlueprintGeneratedClass::Serialize()
- URigVMMemoryStorageGeneratorClass::Serialize()
- UScriptStruct::Serialize()
- UFunction::Serialize()
- USparseDelegateFunction::Serialize()
- USparseDelegateFunction::Serialize()
- UClass::Serialize()
- UControlRigBlueprintGeneratedClass::Serialize()
- URigVMBlueprintGeneratedClass::Serialize()
- UWidgetBlueprintGeneratedClass::Serialize()
- UAnimBlueprintGeneratedClass::Serialize()
- UBlueprintGeneratedClass::Serialize()
- UControlRigBlueprintGeneratedClass::Serialize()
- URigVMBlueprintGeneratedClass::Serialize()
- UWidgetBlueprintGeneratedClass::Serialize()
- UAnimBlueprintGeneratedClass::Serialize()
- URigVMMemoryStorageGeneratorClass::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.