Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UUserWidget
- UObject::PostDuplicate()
- UUserWidget::PostDuplicate()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include | #include "Blueprint/UserWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.