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| Name | ITypedElementSelectionInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementSelectionInterface.h" |
Syntax
class ITypedElementSelectionInterface
Derived Classes
ITypedElementSelectionInterface derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowSelectionModifiers
(
const FTypedElementHandle& InElementHandle, |
Test to see whether selection modifiers (Ctrl or Shift) are allowed while selecting this element. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool AllowSelectionModifiers
(
const FScriptTypedElementHandle& InElementHandle, |
Test to see whether selection modifiers (Ctrl or Shift) are allowed while selecting this element. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
virtual bool CanDeselectElement
(
const FTypedElementHandle& InElementHandle, |
Test to see whether the given element can be deselected. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool CanDeselectElement
(
const FScriptTypedElementHandle& InElementHandle, |
Test to see whether the given element can be deselected. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
virtual bool CanSelectElement
(
const FTypedElementHandle& InElementHandle, |
Test to see whether the given element can be selected. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool CanSelectElement
(
const FScriptTypedElementHandle& InElementHandle, |
Test to see whether the given element can be selected. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
TUniquePtr< ITypedElementTransactedElement > CreateTransactedElement
(
const FTypedElementHandle& InElementHandle |
Create a transacted element instance that can be used to save the given element for undo/redo. | Elements/Interfaces/TypedElementSelectionInterface.h | |
TUniquePtr< ITypedElementTransactedElement > CreateTransactedElement
(
const FTypedHandleTypeId InTypeId |
Create a transacted element instance that can be used to load an element previously saved for undo/redo. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool DeselectElement
(
const FTypedElementHandle& InElementHandle, |
Attempt to deselect the given element. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool DeselectElement
(
const FScriptTypedElementHandle& InElementHandle, |
Attempt to deselect the given element. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
virtual FTypedElementHandle GetSelectionElement
(
const FTypedElementHandle& InElementHandle, |
Given an element, return the element that should actually perform a selection operation. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual FScriptTypedElementHandle GetSelectionElement
(
const FScriptTypedElementHandle& InElementHandle, |
Given an element, return the element that should actually perform a selection operation. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
virtual bool IsElementSelected
(
const FTypedElementHandle& InElementHandle, |
Test to see whether the given element is currently considered selected. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool IsElementSelected
(
const FScriptTypedElementHandle& InElementHandle, |
Script Api Test to see whether the given element is currently considered selected. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
virtual bool SelectElement
(
const FTypedElementHandle& InElementHandle, |
Attempt to select the given element. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool SelectElement
(
const FScriptTypedElementHandle& InElementHandle, |
Attempt to select the given element. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
virtual bool ShouldPreventTransactions
(
const FTypedElementHandle& InElementHandle |
Test to see whether the given element prevents the selection set state from being transacted for undo/redo (eg, if the element belongs to a PIE instance). | Elements/Interfaces/TypedElementSelectionInterface.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create a transacted element instance that can be used to save/load elements of the implementation type for undo/redo. | Elements/Interfaces/TypedElementSelectionInterface.h |