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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/ITypedElementSelectionInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< ITypedElementTransactedElement > CreateTransactedElement
(
const FTypedElementHandle& InElementHandle |
Create a transacted element instance that can be used to save the given element for undo/redo. | Elements/Interfaces/TypedElementSelectionInterface.h | |
TUniquePtr< ITypedElementTransactedElement > CreateTransactedElement
(
const FTypedHandleTypeId InTypeId |
Create a transacted element instance that can be used to load an element previously saved for undo/redo. | Elements/Interfaces/TypedElementSelectionInterface.h |
CreateTransactedElement(const FTypedElementHandle &)
Description
Create a transacted element instance that can be used to save the given element for undo/redo.
| Name | CreateTransactedElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementSelectionInterface.h" |
TUniquePtr < ITypedElementTransactedElement > CreateTransactedElement
(
const FTypedElementHandle & InElementHandle
)
CreateTransactedElement(const FTypedHandleTypeId)
Description
Create a transacted element instance that can be used to load an element previously saved for undo/redo.
| Name | CreateTransactedElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementSelectionInterface.h" |
TUniquePtr < ITypedElementTransactedElement > CreateTransactedElement
(
const FTypedHandleTypeId InTypeId
)