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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/ITypedElementSelectionInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanSelectElement
(
const FTypedElementHandle& InElementHandle, |
Test to see whether the given element can be selected. | Elements/Interfaces/TypedElementSelectionInterface.h | |
virtual bool CanSelectElement
(
const FScriptTypedElementHandle& InElementHandle, |
Test to see whether the given element can be selected. | Elements/Interfaces/TypedElementSelectionInterface.h |
|
CanSelectElement(const FTypedElementHandle &, const FTypedElementSelectionOptions &)
Description
Test to see whether the given element can be selected.
| Name | CanSelectElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementSelectionInterface.h" |
virtual bool CanSelectElement
(
const FTypedElementHandle & InElementHandle,
const FTypedElementSelectionOptions & InSelectionOptions
)
CanSelectElement(const FScriptTypedElementHandle &, const FTypedElementSelectionOptions &)
Description
Test to see whether the given element can be selected.
| Name | CanSelectElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementSelectionInterface.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Interfaces/TypedElementSelectionInterface.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementInterfaces|Selection")
virtual bool CanSelectElement
(
const FScriptTypedElementHandle & InElementHandle,
const FTypedElementSelectionOptions & InSelectionOptions
)