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API > API/Runtime > API/Runtime/TypedElementRuntime
| Name | ITypedElementAssetDataInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementAssetDataInterface.h" |
Syntax
class ITypedElementAssetDataInterface
Derived Classes
- UActorElementAssetDataInterface
- UObjectElementAssetDataInterface
- USMInstanceElementAssetDataInterface
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FAssetData > GetAllReferencedAssetDatas
(
const FScriptTypedElementHandle& InElementHandle |
Script Api Returns any asset datas for content objects referenced by handle. | Elements/Interfaces/TypedElementAssetDataInterface.h |
|
virtual TArray< FAssetData > GetAllReferencedAssetDatas
(
const FTypedElementHandle& InElementHandle, |
Returns any asset datas for content objects referenced by handle. | Elements/Interfaces/TypedElementAssetDataInterface.h | |
virtual FAssetData GetAssetData
(
const FTypedElementHandle& InElementHandle |
Returns the asset data for the given handle, if it exists. | Elements/Interfaces/TypedElementAssetDataInterface.h | |
virtual FAssetData GetAssetData
(
const FScriptTypedElementHandle& InElementHandle |
Returns the asset data for the given handle, if it exists. | Elements/Interfaces/TypedElementAssetDataInterface.h |
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