Navigation
API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/ITypedElementAssetDataInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAssetData GetAssetData
(
const FTypedElementHandle& InElementHandle |
Returns the asset data for the given handle, if it exists. | Elements/Interfaces/TypedElementAssetDataInterface.h | |
virtual FAssetData GetAssetData
(
const FScriptTypedElementHandle& InElementHandle |
Returns the asset data for the given handle, if it exists. | Elements/Interfaces/TypedElementAssetDataInterface.h |
|
GetAssetData(const FTypedElementHandle &)
Description
Returns the asset data for the given handle, if it exists.
| Name | GetAssetData |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementAssetDataInterface.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Interfaces/TypedElementAssetDataInterface.cpp |
virtual FAssetData GetAssetData
(
const FTypedElementHandle & InElementHandle
)
GetAssetData(const FScriptTypedElementHandle &)
Description
Returns the asset data for the given handle, if it exists.
| Name | GetAssetData |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementAssetDataInterface.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Interfaces/TypedElementAssetDataInterface.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementInterfaces|AssetData")
virtual FAssetData GetAssetData
(
const FScriptTypedElementHandle & InElementHandle
)