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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::Start()
- UMediaBundleTimeSynchronizationSource::Start()
- UMediaPlayerTimeSynchronizationSource::Start()
- ULiveLinkTimeSynchronizationSource::Start()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual void Start
&40;
const FTimeSynchronizationStartData & StartData
&41;
Remarks
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