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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > UMediaBundleTimeSynchronizationSource
- UTimeSynchronizationSource::Start()
- UMediaBundleTimeSynchronizationSource::Start()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleTimeSynchronizationSource.h |
Include | #include "MediaBundleTimeSynchronizationSource.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleTimeSynchronizationSource.cpp |
virtual void Start
&40;
const FTimeSynchronizationStartData & StartData
&41;
Remarks
Start playing samples.