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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::Open()
- UMediaBundleTimeSynchronizationSource::Open()
- UMediaPlayerTimeSynchronizationSource::Open()
- ULiveLinkTimeSynchronizationSource::Open()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual bool Open
&40;
const FTimeSynchronizationOpenData & OpenData
&41;
Remarks
Called when synchronization is started to notify this source to begin buffering frames.