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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > UMediaBundleTimeSynchronizationSource
- UTimeSynchronizationSource::Open()
- UMediaBundleTimeSynchronizationSource::Open()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleTimeSynchronizationSource.h |
Include | #include "MediaBundleTimeSynchronizationSource.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleTimeSynchronizationSource.cpp |
virtual bool Open
&40;
const FTimeSynchronizationOpenData & OpenData
&41;
Remarks
Called when synchronization is started to notify this source to begin buffering frames.