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Unreal Engine C++ API Reference > Runtime > TimeManagement > UGenlockedCustomTimeStep
- UGenlockedCustomTimeStep::WaitForSync()
- URivermaxCustomTimeStep::WaitForSync()
- UBlackmagicCustomTimeStep::WaitForSync()
- UAjaCustomTimeStep::WaitForSync()
- UGenlockedFixedRateCustomTimeStep::WaitForSync()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h |
Include | #include "GenlockedCustomTimeStep.h" |
virtual bool WaitForSync&40;&41;
Remarks
Blocks until it gets a sync signal. Returns false if unsuccessful