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Unreal Engine C++ API Reference > Plugins > BlackmagicMedia > UBlackmagicCustomTimeStep
- UGenlockedCustomTimeStep::WaitForSync()
- UBlackmagicCustomTimeStep::WaitForSync()
References
Module | BlackmagicMedia |
Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicCustomTimeStep.h |
Include | #include "BlackmagicCustomTimeStep.h" |
Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Assets/BlackmagicCustomTimeStep.cpp |
virtual bool WaitForSync&40;&41;
Remarks
Blocks until it gets a sync signal. Returns false if unsuccessful