Navigation
Unreal Engine C++ API Reference > Runtime > TimeManagement > UFixedFrameRateCustomTimeStep
- UFixedFrameRateCustomTimeStep::GetFixedFrameRate()
- URivermaxCustomTimeStep::GetFixedFrameRate()
- UVPTimecodeCustomTimeStep::GetFixedFrameRate()
- UBlackmagicCustomTimeStep::GetFixedFrameRate()
- UAjaCustomTimeStep::GetFixedFrameRate()
- UGenlockedCustomTimeStep::GetFixedFrameRate()
- URivermaxCustomTimeStep::GetFixedFrameRate()
- UBlackmagicCustomTimeStep::GetFixedFrameRate()
- UAjaCustomTimeStep::GetFixedFrameRate()
- UGenlockedFixedRateCustomTimeStep::GetFixedFrameRate()
- UGenlockedFixedRateCustomTimeStep::GetFixedFrameRate()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h |
Include | #include "FixedFrameRateCustomTimeStep.h" |
virtual FFrameRate GetFixedFrameRate&40;&41; const
Remarks
Get The fixed FrameRate