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API > API/Runtime > API/Runtime/SoundFieldRendering
| Name | FSoundFieldEncoder |
| Type | class |
| Header File | /Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
| Include Path | #include "SoundFieldRendering.h" |
Syntax
class FSoundFieldEncoder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundFieldEncoder() |
SoundFieldRendering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MixdownGainsMap | Audio::FAlignedFloatBuffer | SoundFieldRendering.h | ||
| SpeakerGains | Audio::FAlignedFloatBuffer | SoundFieldRendering.h | ||
| VirtualSpeakerScratchBuffers | Audio::FAlignedFloatBuffer | SoundFieldRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EncodeAudioDirectlyFromOutputPositions
(
const Audio::FAlignedFloatBuffer& InputData, |
SoundFieldRendering.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void EncodeLoop
(
const int32 NumFrames, |
SoundFieldRendering.h |