Navigation
API > API/Runtime > API/Runtime/SoundFieldRendering
| Name | FAmbisonicsSoundfieldBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
| Include Path | #include "SoundFieldRendering.h" |
Syntax
class FAmbisonicsSoundfieldBuffer : public ISoundfieldAudioPacket
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAmbisonicsSoundfieldBuffer() |
SoundFieldRendering.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAmbisonicsSoundfieldBuffer() |
SoundFieldRendering.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioBuffer | Audio::FAlignedFloatBuffer | Interleaved audio buffer for all vector parts of the ambisonics stream. | SoundFieldRendering.h | |
| NumChannels | int32 | Number of channels in the Ambisonics stream. | SoundFieldRendering.h | |
| PreviousRotation | FQuat | SoundFieldRendering.h | ||
| Rotation | FQuat | This is the rotation of the ambisonics source. | SoundFieldRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< ISoundfieldAudioPacket > Duplicate() |
SoundFieldRendering.h | ||
virtual void Reset() |
SoundFieldRendering.h | ||
virtual void Serialize
(
FArchive& Ar |
SoundFieldRendering.h |