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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SPanel
- SWidget::GetChildren()
- SPanel::GetChildren()
- STooltipPresenter::GetChildren()
- SDPIScaler::GetChildren()
- SCompoundTrackLaneView::GetChildren()
- STrackLane::GetChildren()
- SScissorRectBox::GetChildren()
- SWindowTitleBarArea::GetChildren()
- SRadialBox::GetChildren()
- SScrollBarTrack::GetChildren()
- SUniformWrapPanel::GetChildren()
- SBox::GetChildren()
- SUniformGridPanel::GetChildren()
- SOverlay::GetChildren()
- SMenuAnchor::GetChildren()
- STrackAreaView::GetChildren()
- SWidgetSwitcher::GetChildren()
- SCanvas::GetChildren()
- SResponsiveGridPanel::GetChildren()
- SConstraintCanvas::GetChildren()
- SBoxPanel::GetChildren()
- SWrapBox::GetChildren()
- SSplitter::GetChildren()
- SGridPanel::GetChildren()
- SThemeColorBlocksBar::GetChildren()
- SNodePanel::SNode::GetChildren()
- SSplitter2x2::GetChildren()
- SScrollPanel::GetChildren()
- SNodePanel::GetChildren()
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SPanel.h |
Include | #include "Widgets/SPanel.h" |
FChildren &42; GetChildren&40;&41;
Remarks
All widgets must provide a way to access their children in a layout-agnostic way. Panels store their children in Slots, which creates a dilemma. Most panels can store their children in a TPanelChildren