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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SWidget::GetChildren()
- SPanel::GetChildren()
- SNodePanel::SNode::GetChildren()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual FChildren &42; GetChildren&40;&41;
Remarks
All widgets must provide a way to access their children in a layout-agnostic way. Panels store their children in Slots, which creates a dilemma. Most panels can store their children in a TPanelChildren