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Unreal Engine C++ API Reference > Runtime > SlateCore > FastUpdate
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/FastUpdate/WidgetProxy.h |
Include | #include "FastUpdate/WidgetProxy.h" |
Syntax
struct FSlateWidgetPersistentState
Remarks
Represents the state of a widget from when it last had SWidget::Paint called on it. This should contain everything needed to directly call Paint on a widget
Variables
Type | Name | Description | |
---|---|---|---|
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FGeometry | AllottedGeometry | |
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uint8: 1 | bDeferredPainting | |
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uint8: 1 | bInheritedHittestability | |
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uint8: 1 | bIsInGameLayer | |
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uint8: 1 | bParentEnabled | |
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FSlateCachedElementsHandle | CachedElementHandle | |
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FSlateRect | CullingBounds | |
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FGeometry | DesktopGeometry | |
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EFlowDirection | IncomingFlowDirection | |
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int8 | IncomingUserIndex | |
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TOptional< FSlateClippingState > | InitialClipState | |
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EWidgetPixelSnapping | InitialPixelSnappingMethod | |
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int32 | LayerId | Starting layer id for drawing children |
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int32 | OutgoingLayerId | |
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TWeakPtr< SWidget > | PaintParent | |
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FWidgetStyle | WidgetStyle |
Constructors
Type | Name | Description | |
---|---|---|---|
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Constants
Name | Description |
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NoState |