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Unreal Engine C++ API Reference > Runtime > SlateCore > Layout
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Layout/Clipping.h |
Include | #include "Layout/Clipping.h" |
Syntax
class FSlateClippingState
Remarks
Captures everything about a single draw calls clipping state.
Variables
Type | Name | Description | |
---|---|---|---|
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TOptional< FSlateClippingZone > | ScissorRect | If this is an axis aligned clipping state, this will be filled. |
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TArray< FSlateClippingZone > | StencilQuads | If this is a more expensive stencil clipping zone, this will be filled. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSlateClippingState
(
EClippingFlags InFlags |
Functions
Type | Name | Description | |
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bool | ||
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EClippingMethod | Gets the type of clipping that is required by this clipping state. | |
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bool | ||
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bool | HasZeroArea () |
Indicates if this clipping state has a zero size, aka is empty. |
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bool | IsPointInside
(
const UE::Slate::FDeprecateVector2DParameter& Point |
Is a point inside the clipping state? |
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void | SetDebuggingStateIndex
(
int32 InStateIndex |
Set the state index that this clipping state originated from. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FSlateClippingState& Other |