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Unreal Engine C++ API Reference > Runtime > SlateCore > Rendering
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h |
Include | #include "Rendering/DrawElements.h" |
Syntax
struct FSlateCachedElementsHandle
Remarks
Handle used to uniquely identify a cached element list with some widget Used when a widget gets invalidated / additional elements added So we can modify that widget's existing cached element list
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ||
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bool | ||
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bool | IsOwnedByWidget
(
const SWidget* Widget |
|
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bool | IsValid () |
|
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
FSlateCachedElementsHandle& Other |
Constants
Name | Description |
---|---|
Invalid |