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Represents the state of a widget from when it last had SWidget::Paint called on it. This should contain everything needed to directly call Paint on a widget
Name
FSlateWidgetPersistentState
Type
struct
Header File
/Engine/Source/Runtime/SlateCore/Public/FastUpdate/WidgetProxy.h
Include Path
#include "FastUpdate/WidgetProxy.h"
Syntax
struct FSlateWidgetPersistentState
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FSlateWidgetPersistentState()
FastUpdate/WidgetProxy.h
Constants
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
AllottedGeometry
FGeometry
FastUpdate/WidgetProxy.h
bDeferredPainting
uint8
FastUpdate/WidgetProxy.h
bInheritedHittestability
uint8
FastUpdate/WidgetProxy.h
bIsInGameLayer
uint8
FastUpdate/WidgetProxy.h
bParentEnabled
uint8
FastUpdate/WidgetProxy.h
CachedElementHandle
FSlateCachedElementsHandle
FastUpdate/WidgetProxy.h
CullingBounds
FSlateRect
FastUpdate/WidgetProxy.h
DesktopGeometry
FGeometry
FastUpdate/WidgetProxy.h
IncomingFlowDirection
EFlowDirection
FastUpdate/WidgetProxy.h
IncomingUserIndex
int8
FastUpdate/WidgetProxy.h
InitialClipState
TOptional < FSlateClippingState >
FastUpdate/WidgetProxy.h
InitialPixelSnappingMethod
EWidgetPixelSnapping
FastUpdate/WidgetProxy.h
LayerId
int32
Starting layer id for drawing children
FastUpdate/WidgetProxy.h
OutgoingLayerId
int32
FastUpdate/WidgetProxy.h
PaintParent
TWeakPtr < SWidget >
FastUpdate/WidgetProxy.h
WidgetStyle
FWidgetStyle
FastUpdate/WidgetProxy.h
Functions
Public