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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
---|---|---|---|
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FSlotBase | Slot are a container of a SWidget used by the FChildren. | |
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TSlotBase | A slot that can be used by the declarative syntax. |
Functions
Type | Name | Description | |
---|---|---|---|
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DECLARE_STATS_GROUP_MAYBE_COMPILED_OUT
(
TEXT("SlateVeryVerbose"), |
Variables
Type | Name | Description | |
---|---|---|---|
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bool | GSlateCheckUObjectRenderResources | |
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bool | GSlateCheckUObjectRenderResourcesShouldLogFatal | When we detect a none valid resource, should we log a fatal error (crash) or log it (ensure). |
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bool | GSlateCheckUObjectShapedGlyphSequence | |
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bool | GSlateEnableGlobalInvalidation | Whether or not the SWindow can be an Invalidation Panel (use the fast path update). |
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bool | GSlateFastWidgetPath | Whether or not we've enabled fast widget pathing which validates paths to widgets without arranging children. |
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bool | GSlateHitTestGridDebugging | |
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bool | GSlateIsInInvalidationSlowPath | Whether or not we are currently running building the list of widget in slow path (global invalidation). |
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bool | GSlateIsOnFastProcessInvalidation | Whether or not we currently processing the widget invalidation from the InvalidationRoot (global invalidation). |
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bool | GSlateIsOnFastUpdatePath | Whether or not we currently Painting/Updating the widget from the FastUpdate path (global invalidation). |
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int32 | GSlateLayoutGeneration | |
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STATCAT_Advanced | HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE |