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Handle used to uniquely identify a cached element list with some widget Used when a widget gets invalidated / additional elements added So we can modify that widget's existing cached element list
| Name | FSlateCachedElementsHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h |
| Include Path | #include "Rendering/DrawElements.h" |
Syntax
struct FSlateCachedElementsHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/DrawElements.h | |||
FSlateCachedElementsHandle
(
TSharedRef< FSlateCachedElementList >& DataPtr |
Rendering/DrawElements.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | FSlateCachedElementsHandle | Rendering/DrawElements.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ptr | TWeakPtr< FSlateCachedElementList > | Rendering/DrawElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearCachedElements() |
Rendering/DrawElements.h | ||
bool HasCachedElements() |
Rendering/DrawElements.h | ||
bool IsOwnedByWidget
(
const SWidget* Widget |
Rendering/DrawElements.h | ||
bool IsValid() |
Rendering/DrawElements.h | ||
void RemoveFromCache() |
Rendering/DrawElements.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FSlateCachedElementsHandle& Other |
Rendering/DrawElements.h |