Navigation
API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateElementBatch > API/Runtime/SlateCore/FSlateElementBatch/FBatchKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchKey
(
TWeakPtr< ICustomSlateElement, ESPMode::ThreadSafe > InCustomDrawer, |
Rendering/ElementBatcher.h | ||
FBatchKey
(
const FShaderParams& InShaderParams, |
Rendering/ElementBatcher.h | ||
FBatchKey
(
const FShaderParams& InShaderParams, |
Rendering/ElementBatcher.h |
FBatchKey(TWeakPtr< ICustomSlateElement, ESPMode::ThreadSafe >, const FClipStateHandle)
| Name | FBatchKey |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
FBatchKey
(
TWeakPtr < ICustomSlateElement , ESPMode::ThreadSafe > InCustomDrawer,
const FClipStateHandle InClipStateHandle
)
FBatchKey(const FShaderParams &, ESlateShader, ESlateDrawPrimitive, ESlateDrawEffect, ESlateBatchDrawFlag, const FClipStateHandle, int32, uint32, ISlateUpdatableInstanceBuffer *)
| Name | FBatchKey |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
FBatchKey
(
const FShaderParams & InShaderParams,
ESlateShader InShaderType,
ESlateDrawPrimitive InDrawPrimitiveType,
ESlateDrawEffect InDrawEffects,
ESlateBatchDrawFlag InDrawFlags,
const FClipStateHandle InClipStateHandle,
int32 InInstanceCount,
uint32 InInstanceOffset,
ISlateUpdatableInstanceBuffer * InInstanceBuffer
)
FBatchKey(const FShaderParams &, ESlateShader, ESlateDrawPrimitive, ESlateDrawEffect, ESlateBatchDrawFlag, const FClipStateHandle, int32, uint32, ISlateUpdatableInstanceBuffer *, int8)
| Name | FBatchKey |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
FBatchKey
(
const FShaderParams & InShaderParams,
ESlateShader InShaderType,
ESlateDrawPrimitive InDrawPrimitiveType,
ESlateDrawEffect InDrawEffects,
ESlateBatchDrawFlag InDrawFlags,
const FClipStateHandle InClipStateHandle,
int32 InInstanceCount,
uint32 InInstanceOffset,
ISlateUpdatableInstanceBuffer * InInstanceBuffer,
int8 InSceneIndex
)