Navigation
API > API/Runtime > API/Runtime/SlateCore
A 3x3 box where the sides stretch horizontally and vertically and the middle stretches to fill. The corners will not be stretched. The size of the sides and corners is determined by the Margin as follows: _________
| Margin.Top | |||||||
| __ | _______ | __ | Margin.Right | ||||
| / | |||||||
| +--> | <--+ | ||||||
| / | __ | _______ | __ | ||||
| Margin.Left | Margin.Bottom | __ | _______ | __ |
| Name | FSlateBoxBrush |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Brushes/SlateBoxBrush.h |
| Include Path | #include "Brushes/SlateBoxBrush.h" |
Syntax
struct FSlateBoxBrush : public FSlateBrush
Inheritance Hierarchy
- FSlateBrushFixLayout → FSlateBrush → FSlateBoxBrush
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateBoxBrush
(
const FName& InImageName, |
Make a 3x3 box that stretches the texture. | Brushes/SlateBoxBrush.h | |
FSlateBoxBrush
(
const ANSICHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FString& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FName& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const TCHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const ANSICHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FString& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FName& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const WIDECHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const ANSICHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FString& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FName& InImageName, |
Make a 3x3 box that stretches the texture. | Brushes/SlateBoxBrush.h | |
FSlateBoxBrush
(
UObject* InResourceObject, |
Make a 3x3 box that stretches the texture. | Brushes/SlateBoxBrush.h | |
FSlateBoxBrush
(
const TCHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const ANSICHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FString& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FName& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const TCHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const ANSICHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FString& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FName& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const WIDECHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const ANSICHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const FString& InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
const TCHAR* InImageName, |
Brushes/SlateBoxBrush.h | ||
FSlateBoxBrush
(
UObject* InResourceObject, |
Make a 3x3 box that stretches the texture. | Brushes/SlateBoxBrush.h |