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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FAnalogInputEvent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UStruct Constructor. Not meant for normal usage. | Input/Events.h | ||
FAnalogInputEvent
(
const FKey InKey, |
Constructor. Events are immutable once constructed. | Input/Events.h | |
FAnalogInputEvent
(
const FKey InKey, |
Input/Events.h |
FAnalogInputEvent()
Description
UStruct Constructor. Not meant for normal usage.
| Name | FAnalogInputEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FAnalogInputEvent()
FAnalogInputEvent(const FKey, const FModifierKeysState &, const uint32, const bool, const uint32, const uint32, const float)
Description
Constructor. Events are immutable once constructed.
| Name | FAnalogInputEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FAnalogInputEvent
(
const FKey InKey,
const FModifierKeysState & InModifierKeys,
const uint32 InUserIndex,
const bool bInIsRepeat,
const uint32 InCharacterCode,
const uint32 InKeyCode,
const float InAnalogValue
)
Parameters
| Name | Remarks |
|---|---|
| InKeyName | Character name |
| InModifierKeys | Modifier key state for this event |
| bInIsRepeat | True if this key is an auto-repeated keystroke |
FAnalogInputEvent(const FKey, const FModifierKeysState &, const FInputDeviceId, const bool, const uint32, const uint32, const float, const TOptional< int32 >)
| Name | FAnalogInputEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FAnalogInputEvent
(
const FKey InKey,
const FModifierKeysState & InModifierKeys,
const FInputDeviceId InDeviceId,
const bool bInIsRepeat,
const uint32 InCharacterCode,
const uint32 InKeyCode,
const float InAnalogValue,
const TOptional < int32 > InOptionalSlateUserIndex
)