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Unreal Engine C++ API Reference > Runtime > InputCore
References
Module | InputCore |
Header | /Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h |
Include | #include "InputCoreTypes.h" |
Syntax
USTRUCT (BlueprintType , Blueprintable)
struct FKey
Constructors
Type | Name | Description | |
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FKey () |
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Functions
Type | Name | Description | |
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bool | ||
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FText | GetDisplayName
(
bool bLongDisplayName |
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FName | GetFName () |
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FName | ||
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EPairedAxis | ||
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FKey | ||
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bool | ImportTextItem
(
const TCHAR*& Buffer, |
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bool | IsAnalog () |
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bool | IsAxis1D () |
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bool | IsAxis2D () |
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bool | IsAxis3D () |
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bool | ||
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bool | ||
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bool | IsButtonAxis () |
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bool | IsDeprecated () |
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bool | IsDigital () |
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bool | IsFloatAxis () |
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bool | IsGamepadKey () |
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bool | IsGesture () |
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bool | ||
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bool | ||
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bool | IsTouch () |
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bool | IsValid () |
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bool | IsVectorAxis () |
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void | ||
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void | PostSerialize
(
const FArchive& Ar |
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bool | SerializeFromMismatchedTag
(
FPropertyTag const& Tag, |
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bool | ||
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FString | ToString () |
Constants
Name | Description |
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SyntheticCharPrefix |