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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Layout
Inheritance Hierarchy
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Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SSplitter.h |
Include | #include "Widgets/Layout/SSplitter.h" |
Syntax
class SSplitter : public SPanel
Remarks
SSplitter divides its allotted area into N segments, where N is the number of children it has. It allows the users to resize the children along the splitters axis: that is, horizontally or vertically.
Variables
Type | Name | Description | |
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bool | bIsResizing | |
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TPanelChildren< FSlot > | Children | |
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TSlateAttribute< int32, EInvalidateWidgetReason::Paint > | HighlightedHandleIndex | |
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float | HitDetectionSplitterHandleSize | |
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int32 | HoveredHandleIndex | |
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float | MinSplitterChildLength | The user is not allowed to make any of the splitter's children smaller than this. |
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FOnGetMaxSlotSize | OnGetMaxSlotSize | |
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FOnHandleHovered | OnHandleHovered | |
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FSimpleDelegate | OnSplitterFinishedResizing | |
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EOrientation | Orientation | |
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float | PhysicalSplitterHandleSize | The thickness of the grip area that the user uses to resize a splitter |
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ESplitterResizeMode::Type | ResizeMode | |
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const FSplitterStyle * | Style |
Constructors
Type | Name | Description | |
---|---|---|---|
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SSplitter () |
Functions
Type | Name | Description | |
---|---|---|---|
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FScopedWidgetSlotArguments | AddSlot
(
int32 AtIndex |
Add a slot to the splitter at the specified index Sample usage: SomeSplitter->AddSlot() [ SNew(SSomeWidget) ]; |
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float | ClampChild
(
const FSlot& ChildSlot, |
|
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void | Construct
(
const FArguments& InArgs |
Construct this widget |
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void | FindAllResizeableSlotsAfterHandle
(
int32 DraggedHandle, |
|
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int32 | FindResizeableSlotAfterHandle
(
int32 DraggedHandle, |
Given the index of the dragged handle and the children, find a child below/right_of the dragged handle that can be resized |
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int32 | FindResizeableSlotBeforeHandle
(
int32 DraggedHandle, |
Given the index of the dragged handle and the children, find a child above/left_of of the dragged handle that can be resized. |
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int32 | GetHandleBeingResizedFromMousePosition
(
float PhysicalSplitterHandleSize, |
Given a mouse position within the splitter, figure out which resize handle we are hovering (if any). |
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EOrientation | ||
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void | HandleResizingByMousePosition
(
EOrientation Orientation, |
Resizes the children based on user input. |
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void | HandleResizingBySize
(
EOrientation Orientation, |
|
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void | HandleResizingDelta
(
EOrientation Orientation, |
|
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void | RemoveAt
(
int32 IndexToRemove |
Remove the child at IndexToRemove |
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void | SetOrientation
(
EOrientation NewOrientation |
Change the orientation of the splitter |
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FSlot::FSlotArguments | Slot () |
|
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SSplitter::FSlot & | SlotAt
(
int32 SlotIndex |
Get the slot at the specified index |
Overridden from SWidget
Type | Name | Description | |
---|---|---|---|
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FVector2D | ComputeDesiredSize
(
float |
A Panel's desired size in the space required to arrange of its children on the screen while respecting all of the children's desired sizes and any layout-related options specified by the user. |
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FChildren * | GetChildren () |
All widgets must provide a way to access their children in a layout-agnostic way. |
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void | OnArrangeChildren
(
const FGeometry& AllottedGeometry, |
Panels arrange their children in a space described by the AllottedGeometry parameter. |
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FCursorReply | OnCursorQuery
(
const FGeometry& MyGeometry, |
The system asks each widget under the mouse to provide a cursor. This event is bubbled. |
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FReply | OnMouseButtonDoubleClick
(
const FGeometry& InMyGeometry, |
Called when a mouse button is double clicked. Override this in derived classes. |
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FReply | OnMouseButtonDown
(
const FGeometry& MyGeometry, |
The system calls this method to notify the widget that a mouse button was pressed within it. |
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FReply | OnMouseButtonUp
(
const FGeometry& MyGeometry, |
The system calls this method to notify the widget that a mouse button was release within it. |
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void | OnMouseLeave
(
const FPointerEvent& MouseEvent |
The system will use this event to notify a widget that the cursor has left it. |
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FReply | OnMouseMove
(
const FGeometry& MyGeometry, |
The system calls this method to notify the widget that a mouse moved within it. |
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int32 | OnPaint
(
const FPaintArgs& Args, |
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. |
Classes
Type | Name | Description | |
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FArguments | ||
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FSlot |
Enums
Type | Name | Description | |
---|---|---|---|
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ESizeRule | How should a child's size be determined |
Typedefs
Name | Description |
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FOnGetMaxSlotSize | |
FOnHandleHovered | |
FOnSlotResized | |
FScopedWidgetSlotArguments |