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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Layout > SSplitter
- SWidget::OnArrangeChildren()
- SPanel::OnArrangeChildren()
- SSplitter::OnArrangeChildren()
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SSplitter.h |
Include | #include "Widgets/Layout/SSplitter.h" |
Source | /Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp |
virtual void OnArrangeChildren
&40;
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren
&41; const
Remarks
Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending a FArrangedWidget pair for every child widget. See StackPanel for an example