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API > API/Runtime > API/Runtime/Slate
| Name | FSlateDefaultInputMapping |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h |
| Include Path | #include "Framework/Application/SlateApplication.h" |
Syntax
class FSlateDefaultInputMapping : public ISlateInputManager
Implements Interfaces
Functions
Public
Overridden from ISlateInputManager
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputDeviceId GetInputDeviceIdForKeyboard() |
Framework/Application/SlateApplication.h | ||
virtual FInputDeviceId GetInputDeviceIdForMouse() |
Framework/Application/SlateApplication.h | ||
virtual int32 GetUserIndexForController
(
int32 ControllerId |
Framework/Application/SlateApplication.h | ||
virtual TOptional< int32 > GetUserIndexForController
(
int32 ControllerId, |
Framework/Application/SlateApplication.h | ||
virtual int32 GetUserIndexForKeyboard() |
Framework/Application/SlateApplication.h | ||
virtual int32 GetUserIndexForMouse() |
Framework/Application/SlateApplication.h |