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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSystemTextures
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder& GraphBuilder, |
Create default 2D texture (1x1) with specific format and initialize value. | SystemTextures.h | |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h |
GetDefaultTexture2D(FRDGBuilder &, EPixelFormat, float)
Description
Create default 2D texture (1x1) with specific format and initialize value.
| Name | GetDefaultTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
float Value
)
GetDefaultTexture2D(FRDGBuilder &, EPixelFormat, uint32)
| Name | GetDefaultTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
uint32 Value
)
GetDefaultTexture2D(FRDGBuilder &, EPixelFormat, const FVector3f &)
| Name | GetDefaultTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
const FVector3f & Value
)
GetDefaultTexture2D(FRDGBuilder &, EPixelFormat, const FVector4f &)
| Name | GetDefaultTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
const FVector4f & Value
)
GetDefaultTexture2D(FRDGBuilder &, EPixelFormat, const FUintVector4 &)
| Name | GetDefaultTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
const FUintVector4 & Value
)
GetDefaultTexture2D(FRDGBuilder &, EPixelFormat, const FClearValueBinding &)
| Name | GetDefaultTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture2D
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
const FClearValueBinding & Value
)