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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include | #include "ShaderPrintParameters.h" |
Syntax
struct FStrings
Remarks
Experimental GPU string
In Cpp: SHADER_PARAMETER_STRUCT(ShaderPrint::FStrings::FShaderPararameters, MyVariable)ShaderPrint::FStrings MyVariable; MyVariable.Add(FString(...), StringId);
In shader: FSTRINGS(MyVariable) void foo() { InitShaderPrintContext Ctx = InitShaderPrintContext(...); PrintMyVariable(Ctx, StringId, FontWhite); }
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStrings
(
uint32 InAvgEntryCount, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| FShaderParameters | GetParameters
(
FRDGBuilder& GraphBuilder |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FShaderParameters |